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We are also working closely with Apple and are in the process of certifying Fusion 360 as 100% compatible running on M1 chipsets via Rosetta 2. We've been actively working on resolving the issues mentioned below and are glad to report that these issues no longer exist when running Fusion 360 on the M1 chipset. Again, I can't not say when this will happen, but as soon as we have something more concrete to share, we'll be sure to update you all. There is a lot of passion internally to get this done as well, so we definitely feel you. We are collaborating closely with those teams to taking the necessary steps to ensure that the services we use are also natively supported. This is still going to take some time because Fusion 360 uses a multitude of services to work the way it does (Autodesk-owned as well as 3rd party) many of which are also not natively supported on M1 chipsets yet. We are actively working on getting native support. Here's what I know from talking to the development teams: Even though we haven't chimed into this thread as much as we wanted, we are reading every single response and are actively working on getting Fusion 360 to be natively supported on the new Apple chipset. Hey all, thanks again for the passionate discussion here. If you have any questions on the topic please contUpdate If you want to access this functionality as soon as possible, please consider joining the Insider Program. We are pleased to announce that we expect to achieve full native support by Summer of 2023.Īs we have explained in this thread, the delay is a result of the need to ensure 100% compatibility between components from over 100 3rd party vendors including Autodesk. As you know we have been working closely with Apple on native support for Fusion 360 on Apple Silicon Chipsets (i.e.
